Minecraft Lets Play ModSauce 2 #7 Applied IO

Work continues on the AE2 system, now progressing into auto crafting, milling and smelting.

Includes another use of Steve’s Factory Manager to reduce the number of required channels.

Creative Commons Music is:
– Blue Circles by unreal_dm ( http://dig.ccmixter.org/files/unreal_dm/33850 ) feat Dark Helical Circle
– Dark Helical Circle by CSoul ( http://ccmixter.org/files/csoul/33614 )

Minecraft Lets Play ModSauce 2 #6 Artifactual Tower

Time for something a little different. I take some time to fully pull down one of the hard multi level towers from the Artifacts mod which are all over our Mining world, including the Anti-Builder’s which it contains.

Creative Commons Music is:
– Blue Circles by unreal_dm ( http://dig.ccmixter.org/files/unreal_dm/33850 ) feat Dark Helical Circle
– Dark Helical Circle by CSoul ( http://ccmixter.org/files/csoul/33614 )

Minecraft AE2 Inscriber Automation – Steve’s Factory Manager [simple and expandable]

How to use Steve’s Factory Manager to automate the production of circut/processor in a single (or an unlimited amount of) Applied Energetics 2 inscriber(s). This is a generic video which should work with any pack which has AE2 and SFM installed and only requires a single thing to be updated to add/remove inscribers.

Watch the ModSuace 2 episode this was originally for:

Follow along with the ModSauce 2 series and other SFM automation here: https://www.youtube.com/playlist?list=PLaFf-HKfbAFeD1RbB0ACT2He_7w1azoBy

Intro and Outro Music is Blue Circles by unreal_dm and is released under Creative Commons at http://dig.ccmixter.org/files/unreal_dm/33850

Leave any tips or suggestions you may have for others in the comments below.

Minecraft Lets Play ModSauce 2 #5 Puddle Inscriber

I am tired of rummaging through my chests to find items. So its time to start on Applied Energetics (AE2). But puddles, Chargers, and Inscribers are a lengthy process. So we start by using Steve’s Factory Manager to automate the processes.

The full process for the inscribers can be found here:

Intro and Outro Music is Blue Circles by unreal_dm and is released under Creative Commons at http://dig.ccmixter.org/files/unreal_dm/33850

Minecraft Lets Play ModSauce 2 #4 All Blazed Rods

Lets finish up the Wood problem with a basic Blaze farm in spawn. I promise I did not catch the world on fire.

Music is Blue Circles by unreal_dm and is released under Creative Commons at http://dig.ccmixter.org/files/unreal_dm/33850

Minecraft Lets Play ModSauce 2 #3 Wood Overflow

In this episode we look at fixing the wood problem by making a basic community tree farm.

Music is Blue Circles by unreal_dm and is released under Creative Commons at http://dig.ccmixter.org/files/unreal_dm/33850

Minecraft Lets Play ModSauce 2 #2 immersive IO

Lets get started on ore doubling and setting up an Immersive Engineering windmill.

Disclaimer: The shaders mod is not ‘my mod’ its a mod I normally run in my modded games along with the Sphax texture pack.

Music is Blue Circles by unreal_dm and is released under Creative Commons at http://dig.ccmixter.org/files/unreal_dm/33850

Minecraft Lets Play ModSauce 2 #1 Turtled Diamonds

Welcome to my Lets Play series in ModSauce 2.

Today we start out, look at the mod list and collect our first Diamonds and craft up a Turtle.

Music is Blue Circles by unreal_dm and is released under Creative Commons at http://dig.ccmixter.org/files/unreal_dm/33850

(Reuploaded to fix some audio issues)